Solo play is another trend I’ve wanted to look into. The proportion of games allowing solo play has grown significantly over the last decade. On BGG, 22.3% of all board games published in 2019 are described as supporting solo mode. This figure becomes even larger, 27.55%, if we only count games owned by 10 or more people.
Solo play seems to be as much a growing trend as is cooperative play. Can there be a connection between the two?
As Daniel hypothesized in his tweet, from the design perspective, it might be easier to create a solo mode for a cooperative game than for a competitive game.
Indeed, cooperative games with solo play represent the fastest growing segment. The only segment that shrank in the last couple of years is “Co-op, No Solo”. And “Competitive, Has Solo” has grown only a little.
Thanks for reading, and let me know your thoughts on cooperative vs solo in board games. In particular, I’m curious to hear:
Which cooperative mechanics make it harder to implement a solo mode?
What are your favorite games for solo play?
Feel free to contact me via twitter or email.
For more information about the dataset see my previous post: